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John Carmack knows a bit about doom.
In fact, if you know Carmack’s name, it’s likely because he’s one of the three main programmers on seminal 1993 PC game “Doom,” a first-person shooter famous for its creepy, ultra-violent demonic imagery and the attendant media controversy.
Twenty-nine years later, he’s making news again, this time for abandoning something creepier, just as controversial and chock full of doom: Mark Zuckerberg’s metaverse.
According to a report from The New York Times last week, Carmack announced that he was leaving Zuckerberg’s Meta after over eight years doing the virtual reality work that made the metaverse possible, criticizing the social media giant for its clunky, poorly received transition into a fully immersive second-reality.
Nor did Carmack leave on terms that might be called amicable.
In an internal blog post on a company forum, Carmack said Meta was functioning at “half the effectiveness” it should be and has “a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort.”
“It has been a struggle for me,” Carmack wrote.
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